Few franchises have musical history as magnificent as Blizzard’s WarCraft. From the very first WarCraft game, 1994’s Orcs and Humans, the series has been producing a powerful, considered soundtrack. Mostly warlike and always brooding, these early scores from the ‘90s lean heavily on marching drum rhythms and repetitive, borderline groovy melodies - a style slowly been left behind as the series progressed. By WarCraft III (2002), the property’s style had expanded to include hauntingly beautiful, ethereal pieces, and an abundance of operatic choir. Not long after that World of Warcraft launched (in 2004) and the series expanded tenfold. And with WoW the sound became more cinematic than ever; big, orchestral and epic. Five expansions later and we bring this introductory overview to a close because we have reached the main subject of my review: World of Warcraft: Warlords of Draenor by composers Jason Heyes, Glenn Stafford and Tracy Bush.
It seems pointless to wait until the end of this article to say this: Warlords of Draenor is a very good soundtrack. It is truly fantastic. The question is however, how does it stand as a WarCraft soundtrack? Does it contain everything we’ve come to expect from the series, and does it maintain the outstanding musical qualities of past installments? In order to determine these answers, I have devised the five things that I believe make a good WarCraft score a good WarCraft score. I will now tackle each of these in relation to Warlords of Draenor. So without further ado, read on for my five essential elements of a WarCraft score: